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abstraction

Engine Programmer

abstraction
Netherlands · Full-time · Mid-Senior

Role overview

Are you ready to dive deep into the core of game development? As an Engine Programmer, you’ll be the architect behind the scenes, building and optimizing the systems that make great games possible. Your mission: write efficient code, boost performance, and enhance workflows to empower designers, artists, and engineers.

If you love solving complex technical challenges, optimizing performance, and making game engines run smoother than ever, this is the perfect role to level up your career!


Role Impact

In this role, you'll be much more than your job title. You will:

  • Cultivate Collaboration: Enhance our team culture through active participation and open communication.
  • Ignite Innovation: Bring fresh, creative ideas that challenge conventional thinking.
  • Embody Our Values: Live our core values and inspire others by example.
  • Encourage Growth: Share your knowledge, fostering both individual and team development.
  • Champion Positive Change: Help steer our company towards impactful, industry-leading initiatives.
  • Your contribution will extend beyond tasks and targets; it's about making a lasting, positive difference in our workplace and community.


Responsibilities

  • 🛠 Analyse & Optimise: Profile and analyse large codebases using advanced performance capture tools such as PIX and Razor.
  • 🚀 Improve Performance: Optimise targeted areas of the game including rendering systems, CPU performance, threading, and memory usage.
  • 🔍 Debug Complex Systems: Investigate and resolve engine level and platform specific issues across console environments.
  • 🤝 Collaborate Across Disciplines: Work closely with support teams, gameplay programmers, artists, and client-side developers to deliver high quality solutions.
  • 💻 Write High Quality Code: Develop concise, maintainable, and performant C++ code aligned with studio standards and best practices.
  • 🎮 Support Console Development: Contribute to optimisation and development efforts for Xbox Series X|S and PlayStation 5 platforms.
  • 🧠 Contribute as a Generalist: Support multiple areas of development including gameplay systems, optimisation, tooling, and content related features depending on project needs.
  • 📚 Stay Technically Curious: Explore modern engine technologies, rendering techniques, and optimisation strategies to continuously improve development workflows.


Knowledge & Experience

  • 2+ years of experience in game development with strong exposure to graphics or low-level engine programming
  • Shipped or contributed to at least one commercial game project
  • Strong C++ programming skills with focus on optimisation and memory management
  • Experience working with Unreal Engine 5
  • Experience optimising and debugging complex engine or gameplay systems within large codebases
  • Experience with console development for Xbox Series X|S and/or PlayStation 5
  • Experience using profiling and performance capture tools such as PIX or Razor
  • You're based in Europe, have either a valid work permit for The Netherlands, France, Germany or the UK (where we are able to hire you on a local contract) or are able to work as a contractor. We offer an initial 1-year contract


What’s In It For You?

  • Work on globally recognised game franchises launching to millions of players worldwide
  • Join a highly skilled co-development studio known for solving complex technical challenges
  • Gain hands on experience across Unreal Engine, proprietary engines, and multi-platform development
  • Deepen your expertise in optimisation, rendering systems, console development, and engine programming
  • Collaborate directly with leading game studios while remaining part of a close-knit internal engineering team
  • Work alongside talented engineers and artists in a studio with high talent density



Abstraction is a Dutch game co-development studio aiming to deliver cutting-edge game experiences. Specializing in technically demanding projects, we have collaborated on renowned IPs like Halo, Dune, Mass Effect, and Baldur’s Gate. Our portfolio contains over 60 titles, reflecting our commitment to quality and technical prowess. We're not just partners with industry giants such as BioWare/EA, 343/Microsoft, Funcom, Sega, and others; we're innovators in our field.

Key Skills

Ranked by relevance

unreal engine c rendering techniques ips
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Posted
May 19, 2026
Type
Full-time
Level
Mid-Senior
Location
Eindhoven

Industries

Computer Games

Categories

Engineering Information Technology

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