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Orbital Ignition Interactive

3D Rigger

Orbital Ignition Interactive
Romania · Full-time · Entry

About Us

At Orbital Ignition Interactive, we’re forging Taliara’s Rise—a stylized, dice-driven mobile adventure where factions clash, realms rebuild, and every roll reshapes destiny. Our art direction leans on bold silhouettes, vivid contrast, and whimsy in every polygon. Now, we need a master rigger to breathe motion into our heroes, villains, creatures, and magical relics.

🚨 Heads-up: This role is unpaid until funding closes. If you’re here for the thrill of crafting an IP from the ground up (and to rack up portfolio-defining work), welcome to your new playground.

💼 The Role

As our Rigger, you’ll turn static sculpts into dynamic champions of Taliara—ensuring every limb, tail, and tuft of fur moves with intention, personality, and mobile-friendly performance. Your rigs will serve as the backbone for our animators, letting them focus on epic spell casts, dice-rolling flourishes, and cinematic combat stances without wrestling with buggy skeletons.

You’re not just spinning bones—you’re a technical artist, problem-solver, and pipeline architect, unafraid to optimize, iterate, and occasionally rewrite a tool or two so our characters don’t collapse into a T-pose at runtime.

🔍 What You’ll Be Doing
  • Constructing skeletons & control rigs for 2D/3D characters, creatures, props, and environmental elements—always balancing “wow factor” with mobile performance.
  • Setting up advanced deformation systems (blendshapes, corrective shapes, FK/IK chains, and muscle setups) so our champions bend and flex exactly how we envision.
  • Collaborating closely with character artists, animators, VFX specialists, and engineers to ensure rigs translate seamlessly into Unity.
  • Developing and maintaining rigging pipelines (Python/MEL scripts or Blender add-ons) that empower the team to iterate rapidly without breaking existing animations.
  • Optimizing for mobile: polycount budgets, bone count limits, and light-weight controller setups that keep Taliara’s world running buttery smooth on every device.
  • Documenting best practices and style guides for rigging conventions—so every new rig follows a unified standard and no one’s forced to guess, “Why doesn’t Pegasus’s wing fold right?”
✅ You Are
  • A seasoned rigger with 3+ years of experience in a game-dev or animation studio setting (ideally free-to-play or F2P mobile titles).
  • Fluent in Maya, Blender, or similar DCC tools, with a proven track record of building production-ready rigs.
  • Strong in mobile constraints: you know how to keep bone counts lean, optimize deformation, and deliver performance at 30+ FPS on mid-range devices.
  • Comfortable scripting (Python, MEL, or Blender’s Python API) to automate repetitive tasks, create custom rigging tools, and streamline the pipeline.
  • Collaborative and communicative—you can speak “tech” with engineers, “art” with concept creators, and “game” with designers.
  • Problem-solving obsessed—when a rig blows up in Unity, you don’t panic. You lean in, debug, and fix it before anyone’s noticed.
⭐ Bonus Points If You
  • Have built or led a rigging pipeline for a shipped mobile or indie-AAA game.
  • Are comfortable setting up Unity’s Humanoid/Generic rigs, Retargeting workflows, or Runtime IK solutions (Final IK, Unity Animation Rigging).
  • Understand cloth or hair simulation (even a basic secondary jiggle system).
  • Have a soft spot for fantasy aesthetics—from mystical dragons to animated dice avatars.
  • Know your way around version control (Perforce/Git) and automated build systems (Jenkins, GitHub Actions).
🎁 What You’ll Get (Eventually)
  • Priority consideration for a paid Rigger/Technical Artist role once our funding round closes.
  • Creative ownership over characters and rigs in a brand-new IP—your signature on every hero’s walk cycle, cast animation, and victory pose.
  • A portfolio-defining credit on a stylized, dice-driven mobile game with global ambitions.
  • A nimble, collaborative environment—zero red tape, maximum creative freedom, and the chance to help shape studio-wide rigging standards.


Key Skills

Ranked by relevance

rigging animation blender python unity art direction jenkins tape vfx
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Posted
Jun 01, 2025
Type
Full-time
Level
Entry
Location
Bucharest Metropolitan Area

Industries

Mobile Gaming Apps

Categories

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