About Us
At Orbital Ignition Interactive, we’re forging Taliara’s Rise—a stylized, dice-driven mobile adventure where factions clash, realms rebuild, and every roll reshapes destiny. Our art direction leans on bold silhouettes, vivid contrast, and whimsy in every polygon. Now, we need a master rigger to breathe motion into our heroes, villains, creatures, and magical relics.
🚨 Heads-up: This role is unpaid until funding closes. If you’re here for the thrill of crafting an IP from the ground up (and to rack up portfolio-defining work), welcome to your new playground.
💼 The RoleAs our Rigger, you’ll turn static sculpts into dynamic champions of Taliara—ensuring every limb, tail, and tuft of fur moves with intention, personality, and mobile-friendly performance. Your rigs will serve as the backbone for our animators, letting them focus on epic spell casts, dice-rolling flourishes, and cinematic combat stances without wrestling with buggy skeletons.
You’re not just spinning bones—you’re a technical artist, problem-solver, and pipeline architect, unafraid to optimize, iterate, and occasionally rewrite a tool or two so our characters don’t collapse into a T-pose at runtime.
🔍 What You’ll Be Doing- Constructing skeletons & control rigs for 2D/3D characters, creatures, props, and environmental elements—always balancing “wow factor” with mobile performance.
- Setting up advanced deformation systems (blendshapes, corrective shapes, FK/IK chains, and muscle setups) so our champions bend and flex exactly how we envision.
- Collaborating closely with character artists, animators, VFX specialists, and engineers to ensure rigs translate seamlessly into Unity.
- Developing and maintaining rigging pipelines (Python/MEL scripts or Blender add-ons) that empower the team to iterate rapidly without breaking existing animations.
- Optimizing for mobile: polycount budgets, bone count limits, and light-weight controller setups that keep Taliara’s world running buttery smooth on every device.
- Documenting best practices and style guides for rigging conventions—so every new rig follows a unified standard and no one’s forced to guess, “Why doesn’t Pegasus’s wing fold right?”
- A seasoned rigger with 3+ years of experience in a game-dev or animation studio setting (ideally free-to-play or F2P mobile titles).
- Fluent in Maya, Blender, or similar DCC tools, with a proven track record of building production-ready rigs.
- Strong in mobile constraints: you know how to keep bone counts lean, optimize deformation, and deliver performance at 30+ FPS on mid-range devices.
- Comfortable scripting (Python, MEL, or Blender’s Python API) to automate repetitive tasks, create custom rigging tools, and streamline the pipeline.
- Collaborative and communicative—you can speak “tech” with engineers, “art” with concept creators, and “game” with designers.
- Problem-solving obsessed—when a rig blows up in Unity, you don’t panic. You lean in, debug, and fix it before anyone’s noticed.
- Have built or led a rigging pipeline for a shipped mobile or indie-AAA game.
- Are comfortable setting up Unity’s Humanoid/Generic rigs, Retargeting workflows, or Runtime IK solutions (Final IK, Unity Animation Rigging).
- Understand cloth or hair simulation (even a basic secondary jiggle system).
- Have a soft spot for fantasy aesthetics—from mystical dragons to animated dice avatars.
- Know your way around version control (Perforce/Git) and automated build systems (Jenkins, GitHub Actions).
- Priority consideration for a paid Rigger/Technical Artist role once our funding round closes.
- Creative ownership over characters and rigs in a brand-new IP—your signature on every hero’s walk cycle, cast animation, and victory pose.
- A portfolio-defining credit on a stylized, dice-driven mobile game with global ambitions.
- A nimble, collaborative environment—zero red tape, maximum creative freedom, and the chance to help shape studio-wide rigging standards.
Key Skills
Ranked by relevance
Related Jobs
3 roles aligned with this opportunity
3D Animator
2026-05-06
3D Animator
2026-05-06
Senior Animator
2026-05-23
- Posted
- Jun 01, 2025
- Type
- Full-time
- Level
- Entry
- Location
- Bucharest Metropolitan Area
- Company
- Orbital Ignition Interactive
Industries
Categories
Related Jobs
3 roles aligned with this opportunity
3D Animator
2026-05-06
3D Animator
2026-05-06
Senior Animator
2026-05-23